| WorldGuard rules for Editors |
| [size=small]As of the 11th of March 2012, I have added [font=Courier][color=#1E90FF]worldguard.*: true[/color][/font] to the [color=#FF0000]Editor [/color]group. Everyone in the group will have full control of WorldGuard in every world but there are rules that follow as WorldGuard isn't yet customizable enough to limit everything we don't want you doing. I spent the time going through all the different permission nodes but I kept predicting problems that may arise which would make things difficult for you so I'm just going to give you the master node which covers every thing. [b]~ ViperX[/b] [b]The rules are as follows:[/b] [color=#FF0000][b]-[/b][/color] [b]Do not touch the global region.[/b] [color=#FF0000][b]-[/b][/color] [b]Do not touch the spawn region (Obsidia) without permission from an OP[/b] [color=#FF0000][b]-[/b][/color] [b]Do not modify someone else's region without their permission.[/b] [color=#FF0000][b]-[/b][/color] [b]Do not edit any blocks in someone else's region without their permission.[/b] [b]These rules are very important, therefore we will be very tight in enforcing them.[/b][/size] |
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WorldGuard [Everyone]
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