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		<title><![CDATA[Forums - WorldGuard [Everyone]]]></title>
		<link>https://forums.darkspin.com/</link>
		<description><![CDATA[Forums - https://forums.darkspin.com]]></description>
		<pubDate>Wed, 30 Sep 2026 23:30:03 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[#Mayor -- How to manage your town plots ]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=87</link>
			<pubDate>Tue, 17 Apr 2012 00:49:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=25">VlperX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=87</guid>
			<description><![CDATA[This post is relative to all Mayors for managing their towns. You may choose to do this or you may not, but here is how. We strongly recommend you do this.<br />
<br />
[size=small][b][color=#1E90FF]Please share the link to this post: http://goo.gl/w6Yb2[/color][/b][/size]<br />
<br />
I'm pleased to say Mayor's can now manage their towns more effectively. Currently Mayor's have just been adding their new citizens to the entire town region. This can be a problem because the smart thing would be to only add those you trust... but we would rather you feel safe enough to add anyone who wants to purchase a plot in your town. After this tutorial, you will be able to restrict members in your town to the plot they have purchased.<br />
<br />
Unfortunately, I cannot give Mayor's the ability to create regions because there's no way to limit where you choose to create them.<br />
[color=#1E90FF]Step one[/color] involves asking an Artisan or an Admin to create the region for you. Name the plots [color=#FF4500][font=Courier]&lt;townname&gt;_plot#[/font][/color]<br />
Then add the Mayor as owner so they can manage them.<br />
<br />
[color=#1E90FF]Step 2[/color] can be done by the Mayor who has been given owner of the plot inside a region that they also own (their town for example).<br />
The command is formatted like this: [color=#FF4500][font=Courier]/region setparent child parent[/font][/color]<br />
<br />
[color=#1E90FF]To clarify:[/color] [font=Courier][color=#FF4500]/region setparent &lt;PlotName&gt; &lt;TownRegionName&gt;[/color][/font]<br />
The plot is the [font=Courier][color=#FFD700]child[/color][/font] while the town is the [color=#FFD700][font=Courier]parent[/font][/color].<br />
<br />
Mayor's now have the ability to then add the town member to the plot as an owner with [font=Courier][color=#FF4500]/region addowner &lt;PlotName&gt;[/color][/font]<br />
That way they can add their friend to help them build their plot.<br />
<br />
It would be ideal for Mayors to have all their plots outlined in their town and then you can get an Artisan or a Mayor to swoop in and define them all for you. Then you can setparent them all and they're ready to be sold. Remember to use a piece of string to identify the names of the plots.<br />
<br />
If you do not understand, please read it again and [i]then [/i]ask.<br />
<br />
[size=small][b][color=#1E90FF]Please share the link to this post: http://goo.gl/w6Yb2[/color][/b][/size]<br />
]]></description>
			<content:encoded><![CDATA[This post is relative to all Mayors for managing their towns. You may choose to do this or you may not, but here is how. We strongly recommend you do this.<br />
<br />
[size=small][b][color=#1E90FF]Please share the link to this post: http://goo.gl/w6Yb2[/color][/b][/size]<br />
<br />
I'm pleased to say Mayor's can now manage their towns more effectively. Currently Mayor's have just been adding their new citizens to the entire town region. This can be a problem because the smart thing would be to only add those you trust... but we would rather you feel safe enough to add anyone who wants to purchase a plot in your town. After this tutorial, you will be able to restrict members in your town to the plot they have purchased.<br />
<br />
Unfortunately, I cannot give Mayor's the ability to create regions because there's no way to limit where you choose to create them.<br />
[color=#1E90FF]Step one[/color] involves asking an Artisan or an Admin to create the region for you. Name the plots [color=#FF4500][font=Courier]&lt;townname&gt;_plot#[/font][/color]<br />
Then add the Mayor as owner so they can manage them.<br />
<br />
[color=#1E90FF]Step 2[/color] can be done by the Mayor who has been given owner of the plot inside a region that they also own (their town for example).<br />
The command is formatted like this: [color=#FF4500][font=Courier]/region setparent child parent[/font][/color]<br />
<br />
[color=#1E90FF]To clarify:[/color] [font=Courier][color=#FF4500]/region setparent &lt;PlotName&gt; &lt;TownRegionName&gt;[/color][/font]<br />
The plot is the [font=Courier][color=#FFD700]child[/color][/font] while the town is the [color=#FFD700][font=Courier]parent[/font][/color].<br />
<br />
Mayor's now have the ability to then add the town member to the plot as an owner with [font=Courier][color=#FF4500]/region addowner &lt;PlotName&gt;[/color][/font]<br />
That way they can add their friend to help them build their plot.<br />
<br />
It would be ideal for Mayors to have all their plots outlined in their town and then you can get an Artisan or a Mayor to swoop in and define them all for you. Then you can setparent them all and they're ready to be sold. Remember to use a piece of string to identify the names of the plots.<br />
<br />
If you do not understand, please read it again and [i]then [/i]ask.<br />
<br />
[size=small][b][color=#1E90FF]Please share the link to this post: http://goo.gl/w6Yb2[/color][/b][/size]<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WorldGuard: How to add/remove members]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=73</link>
			<pubDate>Sun, 08 Apr 2012 19:01:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=25">VlperX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=73</guid>
			<description><![CDATA[I have recently given everyone the permissions required to identify their own region (once created for them by an Admin, Artisan or King) and to allow them to add and remove other players from that region.<br />
<br />
[b]Why would I want to add someone to my region/town plot?[/b]<br />
By default, a region denies all building rights to everyone except the owner of that region, it's members and Artisans &amp; Admins. Anyone who is not able to build in your region, of course, cannot grief it.<br />
<br />
To begin, you will need some [font=Courier]string[/font]. [font=Courier]String[/font] is the WorldGuard region wand. Right click any block in your region/plot and you will be told it's name. This is vital to modifying the region in any way.<br />
<br />
Type [color=#FF4500][font=Courier]/region info &lt;regionname&gt;[/font][/color]<br />
This will tell you who is the owner of the region, it's members and if you can build or not. Do not use "&lt; &gt;" in the command; In this case, I'm using them identify where you must put the name of the region and where to put the player name.<br />
<br />
To add a member, type [font=Courier][color=#FF4500]/region addmember &lt;regionname&gt; &lt;playername&gt;[/color][/font]<br />
<br />
Do not add anyone whom you do not trust with your region/plot.<br />
But remember, you can always remove members with<br />
[color=#FF4500][font=Courier]/region removemember &lt;regionname&gt; &lt;playername&gt;[/font][/color]<br />
<br />
To clarify,<br />
If you have been given owner of a region by a King, an Artisan or an Admin, you have the rights to that region and can add/remove members in it. If you are simply a member of a region, you cannot do anything but build in it.]]></description>
			<content:encoded><![CDATA[I have recently given everyone the permissions required to identify their own region (once created for them by an Admin, Artisan or King) and to allow them to add and remove other players from that region.<br />
<br />
[b]Why would I want to add someone to my region/town plot?[/b]<br />
By default, a region denies all building rights to everyone except the owner of that region, it's members and Artisans &amp; Admins. Anyone who is not able to build in your region, of course, cannot grief it.<br />
<br />
To begin, you will need some [font=Courier]string[/font]. [font=Courier]String[/font] is the WorldGuard region wand. Right click any block in your region/plot and you will be told it's name. This is vital to modifying the region in any way.<br />
<br />
Type [color=#FF4500][font=Courier]/region info &lt;regionname&gt;[/font][/color]<br />
This will tell you who is the owner of the region, it's members and if you can build or not. Do not use "&lt; &gt;" in the command; In this case, I'm using them identify where you must put the name of the region and where to put the player name.<br />
<br />
To add a member, type [font=Courier][color=#FF4500]/region addmember &lt;regionname&gt; &lt;playername&gt;[/color][/font]<br />
<br />
Do not add anyone whom you do not trust with your region/plot.<br />
But remember, you can always remove members with<br />
[color=#FF4500][font=Courier]/region removemember &lt;regionname&gt; &lt;playername&gt;[/font][/color]<br />
<br />
To clarify,<br />
If you have been given owner of a region by a King, an Artisan or an Admin, you have the rights to that region and can add/remove members in it. If you are simply a member of a region, you cannot do anything but build in it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FlatWorld Region Format]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=51</link>
			<pubDate>Sun, 01 Apr 2012 20:11:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=25">VlperX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=51</guid>
			<description><![CDATA[Today I imported the Creative FlatWorld I had started on my own server not long ago. I developed a format for managing the world and I'm going to enforce it be used by all of you or it could get unorganised and out of hand. In addition to the blacklist and certain events blocked by WorldGuard in the config, this format contributes to a very manageable and grief-free Creative world. The previous Creative world was a disaster, how bout we decide to not let it happen again as everyone loves being able to dabble in Creative mode as well as Survival.<br />
<br />
I just finished making more plots... these plots are very large - roughly 100x100. They're not all entirely symmetrical, but they still lock nicely into a grid. I will continue to make more. They are all outlined with blackwool and replaced with glowstone as we define them for players.<br />
<br />
Start by selecting a blackwool square.<br />
do [color=#FF4500][font=Courier]//replace 35:15 glowstone[/font][/color]<br />
then [color=#FF4500][font=Courier]//expand vert[/font][/color] to reach from 0-256<br />
<br />
[font=Courier][color=#FF4500]/region define &lt;exactplayername&gt;_flatworld &lt;exactplayername&gt;[/color][/font]<br />
then [font=Courier][color=#FF4500]/region flag &lt;regionname&gt; greeting You have entered a region owned by &lt;exactplayername&gt;[/color][/font]<br />
     ----- don't do the farewell flag... they're getting annoying as they spam the screen. I'm going to delete them all.<br />
<br />
And where I say &lt;exactplayername&gt;, I mean 'VlperX' not 'viperx'. Even use the right capital letters.<br />
<br />
And you're done.<br />
Always use a string in the square to see if it already has a region...<br />
The squares closest to spawn are my own reserved spots for art which impresses me - anything that catches your eye, be sure to share.<br />
Remember, as Editor+, you bypass all regions. Please don't build in the centre square at spawn, nor the squares adjacent to it.<br />
<br />
The 100x100 squares are for people you think are cool and deserve it, please use the smaller ones otherwise. This may become taxing on us all as more and more people want plots... I could just give them the perms to claim the spot themselves but do you really think they will stick to the squares? Soon I'll be working on a way to sell the plots in Obsidia simply by right-clicking a sign. Ideally, I could use the same method for the FlatWorld.<br />
<br />
You can find the list on a sign at the world spawn. Moderators+ bypass it.<br />
<br />
I recommend you use Dynmap to help you find the plots. You will notice the squares are very easy to see with the map and at day, while the occupied squares glow at night. Using [color=#FF4500][font=Courier]/ptime day/night[/font][/color] will change your player time so you can identify plots easier without annoying other players.<br />
<br />
I think that is all. Sorry for my somewhat large posts... I do my best to keep you all updated with as much detail as possible. Please pay more attention to the forum as we will be using it to build the community and to keep organised.<br />
<br />
Regards,<br />
ViperX]]></description>
			<content:encoded><![CDATA[Today I imported the Creative FlatWorld I had started on my own server not long ago. I developed a format for managing the world and I'm going to enforce it be used by all of you or it could get unorganised and out of hand. In addition to the blacklist and certain events blocked by WorldGuard in the config, this format contributes to a very manageable and grief-free Creative world. The previous Creative world was a disaster, how bout we decide to not let it happen again as everyone loves being able to dabble in Creative mode as well as Survival.<br />
<br />
I just finished making more plots... these plots are very large - roughly 100x100. They're not all entirely symmetrical, but they still lock nicely into a grid. I will continue to make more. They are all outlined with blackwool and replaced with glowstone as we define them for players.<br />
<br />
Start by selecting a blackwool square.<br />
do [color=#FF4500][font=Courier]//replace 35:15 glowstone[/font][/color]<br />
then [color=#FF4500][font=Courier]//expand vert[/font][/color] to reach from 0-256<br />
<br />
[font=Courier][color=#FF4500]/region define &lt;exactplayername&gt;_flatworld &lt;exactplayername&gt;[/color][/font]<br />
then [font=Courier][color=#FF4500]/region flag &lt;regionname&gt; greeting You have entered a region owned by &lt;exactplayername&gt;[/color][/font]<br />
     ----- don't do the farewell flag... they're getting annoying as they spam the screen. I'm going to delete them all.<br />
<br />
And where I say &lt;exactplayername&gt;, I mean 'VlperX' not 'viperx'. Even use the right capital letters.<br />
<br />
And you're done.<br />
Always use a string in the square to see if it already has a region...<br />
The squares closest to spawn are my own reserved spots for art which impresses me - anything that catches your eye, be sure to share.<br />
Remember, as Editor+, you bypass all regions. Please don't build in the centre square at spawn, nor the squares adjacent to it.<br />
<br />
The 100x100 squares are for people you think are cool and deserve it, please use the smaller ones otherwise. This may become taxing on us all as more and more people want plots... I could just give them the perms to claim the spot themselves but do you really think they will stick to the squares? Soon I'll be working on a way to sell the plots in Obsidia simply by right-clicking a sign. Ideally, I could use the same method for the FlatWorld.<br />
<br />
You can find the list on a sign at the world spawn. Moderators+ bypass it.<br />
<br />
I recommend you use Dynmap to help you find the plots. You will notice the squares are very easy to see with the map and at day, while the occupied squares glow at night. Using [color=#FF4500][font=Courier]/ptime day/night[/font][/color] will change your player time so you can identify plots easier without annoying other players.<br />
<br />
I think that is all. Sorry for my somewhat large posts... I do my best to keep you all updated with as much detail as possible. Please pay more attention to the forum as we will be using it to build the community and to keep organised.<br />
<br />
Regards,<br />
ViperX]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WorldGuard: Regions]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=32</link>
			<pubDate>Fri, 16 Mar 2012 01:45:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=25">VlperX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=32</guid>
			<description><![CDATA[WorldGuard is a plugin which collaborates with WorldEdit to protect regions you define by means of a cuboid selection. It's a very useful tool and it's certainly not limited to region protection but for now, that is what this tutorial will be about.<br />
<br />
[size=large][b]Regions[/b][/size]<br />
WorldGuard Regions can be incredibly useful and have many purposes. Their main purpose is to protect builds of certain players by defining a region with a cuboid selection and then adding the player to the region.<br />
<br />
To begin, take out your WorldEdit wand and mark your first and second positions. <br />
<br />
You now have your cuboid selection and WorldGuard recognises it.<br />
<br />
The command [color=#FF4500]/region define &lt;regionname&gt;[/color] will create the region but it won't add owners unless you specify them by using this command instead [color=#FF4500]/region define &lt;regionname&gt; &lt;owner&gt;[/color].<br />
<br />
To add and remove owners and members after defining the region: <br />
[color=#FF4500]/region addowner &lt;regionname&gt; &lt;playername&gt;<br />
/region removeowner &lt;regionname&gt; &lt;playername&gt;<br />
/region addmember &lt;regionname&gt; &lt;playername&gt;<br />
/region removemember &lt;regionname&gt; &lt;playername&gt;[/color]<br />
<br />
There is currently no difference between owner and member because we haven't given everyone the WorldGuard permissions which merely allow them to modify their region. We can give say, Merchants, the ability to modify any region they are owner of while the members are simply able to build there. But as I said, this has not been implemented. For now, please name the owner of the region as the prime builder(s) of that region so we have an organised format for understanding our regions. Furthermore, please name your region to something that can be understood. Do not name it '123' or 'test'... if it's a town/city and it has a name, please name it that. I do encourage you test all this by simply naming the region 'test' but remember to [color=#FF4500]/region remove &lt;regionname&gt;[/color].<br />
You might say "why does it matter what it's called, people won't see the name anyway?"<br />
Actually, those modifying the region will see it and I know from experience, poorly named regions are an absolute pain to manage.<br />
<br />
[b][size=medium]Region Flags[/size][/b]<br />
Once you have defined your region, you can set region flags.<br />
Each flag has a default setting and the [color=#FFA500][font=Courier]build[/font][/color] flags default is [font=Courier][color=#FFA500]deny[/color][/font], so you don't have to touch it.<br />
This means anyone who is not an owner or member of the region cannot build inside it's borders (excludes anyone with the permission nodes [color=#00BFFF][font=Courier]worldguard.region.bypass.&lt;world&gt;[/font][/color] or [color=#00BFFF][font=Courier]worldguard.*[/font][/color])<br />
<br />
The full list of region flags can be found in this link<br />
The most useful flags are: <br />
<br />
[color=#FFA500][font=Courier]greeting[/font][/color] Message to show a player when they enter a region.<br />
[color=#FFA500][font=Courier]farewell[/font][/color] Message to show a player when they leave a region.<br />
[color=#FFA500][font=Courier]pvp[/font][/color] Allow or block PvP.<br />
[color=#FFA500][font=Courier]mob-damage[/font][/color] Allow or block mob damage on players.<br />
[color=#FFA500][font=Courier]mob-spawning[/font][/color] Allow or deny mobs spawning.<br />
[color=#FFA500][font=Courier]creeper-explosion[/font][/color] Allow or block creeper damage to terrain and players.<br />
[color=#FFA500][font=Courier]enderman-grief[/font][/color] Allow or prevent endermen from picking up or placing blocks.<br />
[color=#FFA500][font=Courier]ghast-fireball[/font][/color] Allow or block fireballs damage to terrain and players.<br />
[color=#FFA500][font=Courier]tnt[/font][/color] Allow or block TNT.<br />
[color=#FFA500][font=Courier]lighter[/font][/color] Allow or block flint and steel.<br />
[color=#FFA500][font=Courier]fire-spread[/font][/color] Allow or block the spread of fire.<br />
[color=#FFA500][font=Courier]lava-fire[/font][/color] Allow or block whether lava can start fires.<br />
[color=#FFA500][font=Courier]use[/font][/color] Allow or block the ability to use doors, buttons, pressure plates, levers, etc<br />
<br />
To flag a region, type [font=Courier][color=#FF4500]/region flag &lt;regionname&gt; &lt;flag&gt; allow/deny[/color][/font].<br />
Most flags use [font=Courier]states [/font](like the one above) others use [font=Courier]strings [/font]([font=Courier][color=#FFA500]greeting[/color][/font] and [color=#FFA500][font=Courier]farewell[/font][/color]) and some use [font=Courier]boolean[/font] ([font=Courier]true/false[/font])<br />
<br />
After you have defined the region, make sure you set [color=#FFA500][font=Courier]greeting[/font][/color] and [color=#FFA500][font=Courier]farewell[/font][/color] flags:<br />
[font=Courier][color=#FF4500]/region flag &lt;regionname&gt; greeting You have entered a region owned by Suchandsuch[/color][/font]<br />
[font=Courier][color=#FF4500]/region flag &lt;regionname&gt; farewell You have left Suchandsuch's region[/color][/font]<br />
<br />
Please write their proper Minecraft name and do not use their nick. <br />
I am not simply prejudiced towards nicknames, I just get really sick of having to first type [font=Courier][color=#FF4500]/realname &lt;fullnickname&gt;[/color][/font] every time before merely TP'ing to someone and when it comes to editing lines in WorldGuard, I do not want to deal with it at all. It's a pain in the royale arse so please make the effort and use proper names as much as you possibly can when using WorldGuard.<br />
<br />
[size=medium][b]Redefining a region[/b][/size]<br />
Occasionally you will stumble upon the fact that your region is not big enough or you've accidentally overlapped someone else's region or what ever reason it is, you need to change the border of your region.<br />
<br />
To do this, select the new area as a cuboid and type /region redefine &lt;regionname&gt;<br />
The benefit of doing this instead of just removing the region and starting over is you don't have to set the members and flags again, the only change to the region is its cuboid.<br />
<br />
[size=medium][b]Using WorldEdit to expand and contract the region[/b][/size]<br />
By using the commands //expand and //contract, you can define regions 100 times faster and more simple.<br />
<br />
When expanding or contracting the region, you must either set a direction in the line or simply point yourself in the direction, using the command [font=Courier][color=#FF4500]//expand &lt;amount&gt; [direction][/color][/font]<br />
As not everyone has a mini map or compass mod installed, setting directions with compass points often involves a lot of guessing. I simply point myself in the direction but I also use [color=#FF4500][font=Courier]//expand &lt;amount&gt; up/down[/font][/color], as up and down are pretty simple to figure out... I really must get a  mini-map mod.<br />
<br />
Another expand option is [font=Courier][color=#FF4500]//expand vert[/color][/font]<br />
This will change the [font=Courier]y[/font] coordinate to 0-256. This is very useful but remember, other players might have mines somewhere below the region. If you don't need all of the terrain underneath your builds, then don't do this.<br />
<br />
[size=medium][b]Regions inside other regions [i](regionception)[/i][/b][/size]<br />
Lets say you have a town and you wish to set up plots for your citizens to build in. You can restrict a player to a plot by defining another region inside your town region. <br />
<br />
You can do this with [font=Courier][color=#FF4500]/region setparent &lt;child&gt; &lt;parent&gt;[/color][/font]<br />
Where child is the plot and parent is your town.<br />
<br />
Start by selecting the area as normal and defining a new region.<br />
<br />
<br />
Expand the region if need be...<br />
[color=#FF4500][font=Courier]//expand 20 up[/font][/color]<br />
<br />
<br />
Define the region plot...<br />
[font=Courier][color=#FF4500]/region define obsidia_plot1 vlperx[/color][/font]<br />
<br />
<br />
And set the parent.<br />
[font=Courier][color=#FF4500]/region setparent obsidia_plot1 obsidia[/color][/font]<br />
<br />
<br />
Child regions adhere to the flags of their parent region unless you set them otherwise.<br />
[i]Note: The server uses Towny for town plots as well.[/i]]]></description>
			<content:encoded><![CDATA[WorldGuard is a plugin which collaborates with WorldEdit to protect regions you define by means of a cuboid selection. It's a very useful tool and it's certainly not limited to region protection but for now, that is what this tutorial will be about.<br />
<br />
[size=large][b]Regions[/b][/size]<br />
WorldGuard Regions can be incredibly useful and have many purposes. Their main purpose is to protect builds of certain players by defining a region with a cuboid selection and then adding the player to the region.<br />
<br />
To begin, take out your WorldEdit wand and mark your first and second positions. <br />
<br />
You now have your cuboid selection and WorldGuard recognises it.<br />
<br />
The command [color=#FF4500]/region define &lt;regionname&gt;[/color] will create the region but it won't add owners unless you specify them by using this command instead [color=#FF4500]/region define &lt;regionname&gt; &lt;owner&gt;[/color].<br />
<br />
To add and remove owners and members after defining the region: <br />
[color=#FF4500]/region addowner &lt;regionname&gt; &lt;playername&gt;<br />
/region removeowner &lt;regionname&gt; &lt;playername&gt;<br />
/region addmember &lt;regionname&gt; &lt;playername&gt;<br />
/region removemember &lt;regionname&gt; &lt;playername&gt;[/color]<br />
<br />
There is currently no difference between owner and member because we haven't given everyone the WorldGuard permissions which merely allow them to modify their region. We can give say, Merchants, the ability to modify any region they are owner of while the members are simply able to build there. But as I said, this has not been implemented. For now, please name the owner of the region as the prime builder(s) of that region so we have an organised format for understanding our regions. Furthermore, please name your region to something that can be understood. Do not name it '123' or 'test'... if it's a town/city and it has a name, please name it that. I do encourage you test all this by simply naming the region 'test' but remember to [color=#FF4500]/region remove &lt;regionname&gt;[/color].<br />
You might say "why does it matter what it's called, people won't see the name anyway?"<br />
Actually, those modifying the region will see it and I know from experience, poorly named regions are an absolute pain to manage.<br />
<br />
[b][size=medium]Region Flags[/size][/b]<br />
Once you have defined your region, you can set region flags.<br />
Each flag has a default setting and the [color=#FFA500][font=Courier]build[/font][/color] flags default is [font=Courier][color=#FFA500]deny[/color][/font], so you don't have to touch it.<br />
This means anyone who is not an owner or member of the region cannot build inside it's borders (excludes anyone with the permission nodes [color=#00BFFF][font=Courier]worldguard.region.bypass.&lt;world&gt;[/font][/color] or [color=#00BFFF][font=Courier]worldguard.*[/font][/color])<br />
<br />
The full list of region flags can be found in this link<br />
The most useful flags are: <br />
<br />
[color=#FFA500][font=Courier]greeting[/font][/color] Message to show a player when they enter a region.<br />
[color=#FFA500][font=Courier]farewell[/font][/color] Message to show a player when they leave a region.<br />
[color=#FFA500][font=Courier]pvp[/font][/color] Allow or block PvP.<br />
[color=#FFA500][font=Courier]mob-damage[/font][/color] Allow or block mob damage on players.<br />
[color=#FFA500][font=Courier]mob-spawning[/font][/color] Allow or deny mobs spawning.<br />
[color=#FFA500][font=Courier]creeper-explosion[/font][/color] Allow or block creeper damage to terrain and players.<br />
[color=#FFA500][font=Courier]enderman-grief[/font][/color] Allow or prevent endermen from picking up or placing blocks.<br />
[color=#FFA500][font=Courier]ghast-fireball[/font][/color] Allow or block fireballs damage to terrain and players.<br />
[color=#FFA500][font=Courier]tnt[/font][/color] Allow or block TNT.<br />
[color=#FFA500][font=Courier]lighter[/font][/color] Allow or block flint and steel.<br />
[color=#FFA500][font=Courier]fire-spread[/font][/color] Allow or block the spread of fire.<br />
[color=#FFA500][font=Courier]lava-fire[/font][/color] Allow or block whether lava can start fires.<br />
[color=#FFA500][font=Courier]use[/font][/color] Allow or block the ability to use doors, buttons, pressure plates, levers, etc<br />
<br />
To flag a region, type [font=Courier][color=#FF4500]/region flag &lt;regionname&gt; &lt;flag&gt; allow/deny[/color][/font].<br />
Most flags use [font=Courier]states [/font](like the one above) others use [font=Courier]strings [/font]([font=Courier][color=#FFA500]greeting[/color][/font] and [color=#FFA500][font=Courier]farewell[/font][/color]) and some use [font=Courier]boolean[/font] ([font=Courier]true/false[/font])<br />
<br />
After you have defined the region, make sure you set [color=#FFA500][font=Courier]greeting[/font][/color] and [color=#FFA500][font=Courier]farewell[/font][/color] flags:<br />
[font=Courier][color=#FF4500]/region flag &lt;regionname&gt; greeting You have entered a region owned by Suchandsuch[/color][/font]<br />
[font=Courier][color=#FF4500]/region flag &lt;regionname&gt; farewell You have left Suchandsuch's region[/color][/font]<br />
<br />
Please write their proper Minecraft name and do not use their nick. <br />
I am not simply prejudiced towards nicknames, I just get really sick of having to first type [font=Courier][color=#FF4500]/realname &lt;fullnickname&gt;[/color][/font] every time before merely TP'ing to someone and when it comes to editing lines in WorldGuard, I do not want to deal with it at all. It's a pain in the royale arse so please make the effort and use proper names as much as you possibly can when using WorldGuard.<br />
<br />
[size=medium][b]Redefining a region[/b][/size]<br />
Occasionally you will stumble upon the fact that your region is not big enough or you've accidentally overlapped someone else's region or what ever reason it is, you need to change the border of your region.<br />
<br />
To do this, select the new area as a cuboid and type /region redefine &lt;regionname&gt;<br />
The benefit of doing this instead of just removing the region and starting over is you don't have to set the members and flags again, the only change to the region is its cuboid.<br />
<br />
[size=medium][b]Using WorldEdit to expand and contract the region[/b][/size]<br />
By using the commands //expand and //contract, you can define regions 100 times faster and more simple.<br />
<br />
When expanding or contracting the region, you must either set a direction in the line or simply point yourself in the direction, using the command [font=Courier][color=#FF4500]//expand &lt;amount&gt; [direction][/color][/font]<br />
As not everyone has a mini map or compass mod installed, setting directions with compass points often involves a lot of guessing. I simply point myself in the direction but I also use [color=#FF4500][font=Courier]//expand &lt;amount&gt; up/down[/font][/color], as up and down are pretty simple to figure out... I really must get a  mini-map mod.<br />
<br />
Another expand option is [font=Courier][color=#FF4500]//expand vert[/color][/font]<br />
This will change the [font=Courier]y[/font] coordinate to 0-256. This is very useful but remember, other players might have mines somewhere below the region. If you don't need all of the terrain underneath your builds, then don't do this.<br />
<br />
[size=medium][b]Regions inside other regions [i](regionception)[/i][/b][/size]<br />
Lets say you have a town and you wish to set up plots for your citizens to build in. You can restrict a player to a plot by defining another region inside your town region. <br />
<br />
You can do this with [font=Courier][color=#FF4500]/region setparent &lt;child&gt; &lt;parent&gt;[/color][/font]<br />
Where child is the plot and parent is your town.<br />
<br />
Start by selecting the area as normal and defining a new region.<br />
<br />
<br />
Expand the region if need be...<br />
[color=#FF4500][font=Courier]//expand 20 up[/font][/color]<br />
<br />
<br />
Define the region plot...<br />
[font=Courier][color=#FF4500]/region define obsidia_plot1 vlperx[/color][/font]<br />
<br />
<br />
And set the parent.<br />
[font=Courier][color=#FF4500]/region setparent obsidia_plot1 obsidia[/color][/font]<br />
<br />
<br />
Child regions adhere to the flags of their parent region unless you set them otherwise.<br />
[i]Note: The server uses Towny for town plots as well.[/i]]]></content:encoded>
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