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		<title><![CDATA[Forums - Suggestions]]></title>
		<link>https://forums.darkspin.com/</link>
		<description><![CDATA[Forums - https://forums.darkspin.com]]></description>
		<pubDate>Wed, 30 Sep 2026 23:32:00 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Should the World Border be expanded by 1000 blocks?]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=800</link>
			<pubDate>Wed, 01 Jan 2014 07:11:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=253">StorAxis</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=800</guid>
			<description><![CDATA[Sup.<br />
I was wondering if you'd all be interested in me expanding the World Border by 1000 blocks (its radius is currently 5000 blocks from Spawn, so it'd be bumped up to 6000)<br />
Expanding it would mean you'd possibly be able to find more of the new biomes, currently I think we only have 3-4 of them on the map.<br />
It'd also mean that if/when we were to put out a world download, the download file would be slightly larger.]]></description>
			<content:encoded><![CDATA[Sup.<br />
I was wondering if you'd all be interested in me expanding the World Border by 1000 blocks (its radius is currently 5000 blocks from Spawn, so it'd be bumped up to 6000)<br />
Expanding it would mean you'd possibly be able to find more of the new biomes, currently I think we only have 3-4 of them on the map.<br />
It'd also mean that if/when we were to put out a world download, the download file would be slightly larger.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Banned Players List?]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=762</link>
			<pubDate>Sat, 16 Nov 2013 13:10:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=541">MasterDC</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=762</guid>
			<description><![CDATA[Is there a banned players list? :huh:<br />
If so, where is it? <br />
If not, we should have one.]]></description>
			<content:encoded><![CDATA[Is there a banned players list? :huh:<br />
If so, where is it? <br />
If not, we should have one.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New rank name CLICK HERE]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=689</link>
			<pubDate>Mon, 23 Sep 2013 03:25:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=222">Jawa</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=689</guid>
			<description><![CDATA[[size=medium][color=#FFFFFF]Guys.<br />
<br />
There is no [color=#87CEEB][[/color][color=#9400D3]Mayor[/color][color=#87CEEB]][/color] [color=#FFD700][[/color][color=#FF69B4]Constructor[/color][color=#FFD700]][/color] rank....<br />
<br />
My example of this is Blue.<br />
<br />
HE IS NOW A CONSTRUCTOR BUT LOST HIS BEAUTIFUL MAYOR RANK.<br />
<br />
Hey... remember the rank King? it was pretty nice... although it never really existed.<br />
<br />
maybe the [color=#87CEEB][[/color][color=#9400D3]Mayor[/color][color=#87CEEB]][/color] [color=#FFD700][[/color][color=#FF69B4]Constructor[/color][color=#FFD700]][/color] rank should just be a [color=#FF0000][[/color][color=#FFD700]King[/color][color=#FF0000]][/color] rank?<br />
<br />
I'm just spitting out ideas, if it doesn't work then I dont really care :P[/color][/size]]]></description>
			<content:encoded><![CDATA[[size=medium][color=#FFFFFF]Guys.<br />
<br />
There is no [color=#87CEEB][[/color][color=#9400D3]Mayor[/color][color=#87CEEB]][/color] [color=#FFD700][[/color][color=#FF69B4]Constructor[/color][color=#FFD700]][/color] rank....<br />
<br />
My example of this is Blue.<br />
<br />
HE IS NOW A CONSTRUCTOR BUT LOST HIS BEAUTIFUL MAYOR RANK.<br />
<br />
Hey... remember the rank King? it was pretty nice... although it never really existed.<br />
<br />
maybe the [color=#87CEEB][[/color][color=#9400D3]Mayor[/color][color=#87CEEB]][/color] [color=#FFD700][[/color][color=#FF69B4]Constructor[/color][color=#FFD700]][/color] rank should just be a [color=#FF0000][[/color][color=#FFD700]King[/color][color=#FF0000]][/color] rank?<br />
<br />
I'm just spitting out ideas, if it doesn't work then I dont really care :P[/color][/size]]]></content:encoded>
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		<item>
			<title><![CDATA[Poll: Name of the new rank.]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=676</link>
			<pubDate>Wed, 11 Sep 2013 21:35:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=253">StorAxis</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=676</guid>
			<description><![CDATA[Here is the Poll, if you need more info, click Here]]></description>
			<content:encoded><![CDATA[Here is the Poll, if you need more info, click Here]]></content:encoded>
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			<title><![CDATA[New rank proposal.]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=672</link>
			<pubDate>Tue, 10 Sep 2013 07:44:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=253">StorAxis</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=672</guid>
			<description><![CDATA[So, I've been getting a lot of suggestions from folks asking me to create an ArchMod equivalent.<br />
<br />
For those who don't know what ArchMod is, it was a rank between Moderator and Admin. This rank managed all the Moderators, Keeping them in line, and made the final decision when it came to choosing if a Moderator Application should be Approved or Denied. There will only be one of these people on the server.<br />
<br />
So, What I'm asking for is Rank name suggestions, just post a comment in this thread if you have any appropriate ideas, Stupid Comments won't be appreciated.<br />
<br />
Here are some Ideas that I have:<br />
SeniorMod<br />
HeadMod<br />
LeadMod<br />
<br />
So yeah guys, help will be appreciated. I have an idea of who this rank would suit, but I'm keeping it quiet Mwhahahaha.<br />
<br />
I shall post a poll after the names have been suggested, deciding what the name shall be.]]></description>
			<content:encoded><![CDATA[So, I've been getting a lot of suggestions from folks asking me to create an ArchMod equivalent.<br />
<br />
For those who don't know what ArchMod is, it was a rank between Moderator and Admin. This rank managed all the Moderators, Keeping them in line, and made the final decision when it came to choosing if a Moderator Application should be Approved or Denied. There will only be one of these people on the server.<br />
<br />
So, What I'm asking for is Rank name suggestions, just post a comment in this thread if you have any appropriate ideas, Stupid Comments won't be appreciated.<br />
<br />
Here are some Ideas that I have:<br />
SeniorMod<br />
HeadMod<br />
LeadMod<br />
<br />
So yeah guys, help will be appreciated. I have an idea of who this rank would suit, but I'm keeping it quiet Mwhahahaha.<br />
<br />
I shall post a poll after the names have been suggested, deciding what the name shall be.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Town List.]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=660</link>
			<pubDate>Thu, 29 Aug 2013 10:38:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=253">StorAxis</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=660</guid>
			<description><![CDATA[Hey there, everyone.<br />
I'm going to create a room with all the towns and the owner of those towns in one of the buildings in spawn. I feel that this will help bring current and new players to the towns, and will give more of an incentive to become Mayor.<br />
<br />
Each town will have its own little section in this building, with some information about the town, and the ability to warp to that town by right clicking a magical sign!<br />
<br />
So, if people could post replies to this thread, giving me some short details about the handful of towns that we may currently have (who owns it, and the coordinates, Et Cetera) that'd be greatly appreciated guys.<br />
<br />
Also, if you don't like the idea for whatever reason, or have a suggestion on how I could improve this system, that'd be sweet too.<br />
<br />
Thanks all, see you around!]]></description>
			<content:encoded><![CDATA[Hey there, everyone.<br />
I'm going to create a room with all the towns and the owner of those towns in one of the buildings in spawn. I feel that this will help bring current and new players to the towns, and will give more of an incentive to become Mayor.<br />
<br />
Each town will have its own little section in this building, with some information about the town, and the ability to warp to that town by right clicking a magical sign!<br />
<br />
So, if people could post replies to this thread, giving me some short details about the handful of towns that we may currently have (who owns it, and the coordinates, Et Cetera) that'd be greatly appreciated guys.<br />
<br />
Also, if you don't like the idea for whatever reason, or have a suggestion on how I could improve this system, that'd be sweet too.<br />
<br />
Thanks all, see you around!]]></content:encoded>
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		<item>
			<title><![CDATA[Inn for new/old players.]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=655</link>
			<pubDate>Sat, 24 Aug 2013 07:16:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=204">Recon1997</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=655</guid>
			<description><![CDATA[Hey I have been building this big house for new and old players because it's a new server and they have nowhere to go. So I wanted to know if after I have built the thing that some one could put it in the survival mode and I would be in charge. I would very much like to do this and would like any support/help I can get. Thanks]]></description>
			<content:encoded><![CDATA[Hey I have been building this big house for new and old players because it's a new server and they have nowhere to go. So I wanted to know if after I have built the thing that some one could put it in the survival mode and I would be in charge. I would very much like to do this and would like any support/help I can get. Thanks]]></content:encoded>
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		<item>
			<title><![CDATA[New Rank names!]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=639</link>
			<pubDate>Thu, 08 Aug 2013 21:57:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=253">StorAxis</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=639</guid>
			<description><![CDATA[Hello everyone!<br />
<br />
We've decided to do a permissions overhaul, and rename some of the ranks! Here are the ranks we are changing:<br />
<br />
Mason.<br />
<br />
Artisan.<br />
<br />
Subject.<br />
<br />
We want names that somewhat relate to the ones that we are currently using.<br />
Post away! All names that you suggest will be considered!<br />
<br />
]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
<br />
We've decided to do a permissions overhaul, and rename some of the ranks! Here are the ranks we are changing:<br />
<br />
Mason.<br />
<br />
Artisan.<br />
<br />
Subject.<br />
<br />
We want names that somewhat relate to the ones that we are currently using.<br />
Post away! All names that you suggest will be considered!<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Trusted Rank]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=584</link>
			<pubDate>Mon, 01 Jul 2013 04:47:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=147">Alecglas</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=584</guid>
			<description><![CDATA[I think we should change the ranks a bit so you get Subject at about 25 hours and Denizen becomes a trusted rank. If an admin trusts a certain player they can become Denizen but with more perms. They are allowed to use dispensers/minecarts in the creative world along with other things in the normal world. I would like to hear your guys thoughts on this and other suggestions for what this rank could have.]]></description>
			<content:encoded><![CDATA[I think we should change the ranks a bit so you get Subject at about 25 hours and Denizen becomes a trusted rank. If an admin trusts a certain player they can become Denizen but with more perms. They are allowed to use dispensers/minecarts in the creative world along with other things in the normal world. I would like to hear your guys thoughts on this and other suggestions for what this rank could have.]]></content:encoded>
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			<title><![CDATA[Aspirant to Subject]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=571</link>
			<pubDate>Sun, 09 Jun 2013 16:49:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=25">VlperX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=571</guid>
			<description><![CDATA[Okay, so lets make this short and simple.. unlike most of my threads.<br />
<br />
I found a candidate I quite like.<br />
<br />
Shall I change [b][color=#98FB98]Aspirant [/color][/b]to [b][color=#98FB98]Subject [/color][/b]when I wake up in the morning? (going to bed after this is posted)<br />
<br />
Please, for the love of Jebus, think before you vote. It would be a nice change.<br />
<br />
[b][size=medium][color=#1E90FF]You have 8 hours.[/color][/size][/b]]]></description>
			<content:encoded><![CDATA[Okay, so lets make this short and simple.. unlike most of my threads.<br />
<br />
I found a candidate I quite like.<br />
<br />
Shall I change [b][color=#98FB98]Aspirant [/color][/b]to [b][color=#98FB98]Subject [/color][/b]when I wake up in the morning? (going to bed after this is posted)<br />
<br />
Please, for the love of Jebus, think before you vote. It would be a nice change.<br />
<br />
[b][size=medium][color=#1E90FF]You have 8 hours.[/color][/size][/b]]]></content:encoded>
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		<item>
			<title><![CDATA[The world that is Obsidia]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=567</link>
			<pubDate>Tue, 04 Jun 2013 14:55:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=25">VlperX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=567</guid>
			<description><![CDATA[This thread is merely to peak my curiosity and to hopefully unshield myself from my snippets of ignorance regarding the world of Obsidia.<br />
<br />
To me, Obsidia is an enormous 4GB world on a an old i5 with 8GB RAM. We're lucky we run the entire server on an SSD (supremely faster than your standard harddrive). If it was the only world, it'd be fine. But it's not. You guys beg and beg for a dynamic server where you can do everything you want, and I've spawned hemorrhoids giving it to you as best I can.<br />
<br />
<br />
Anyway, without suggesting or revealing anything to complicate and veer off the topic of this thread, I'll ask you guys some questions.<br />
<br />
[color=#FFA500][size=medium]Please answer the following two groups of questions as no more than two paragraphs for each group. Keep it precise with only relevant detail, answering the questions as best you can. [b]Please do not write an essay.[/b][/size][/color]<br />
<br />
<br />
[color=#87CEEB]For you, what is Darkspin?<br />
What makes Darkspin what it is?<br />
What are your favourite qualities of Darkspin?[/color]<br />
<br />
<br />
[color=#87CEEB]What about Obsidia, do you love the most?<br />
What will you miss about it?<br />
Why would removing Obsidia be a problem?<br />
<br />
<br />
[b]Be completely honest:[/b]<br />
Why do you think I want Asyr to replace Obsidia as the primary world?<br />
What do you think of Asyr?<br />
What do you even KNOW about Asyr?[/color]<br />
<br />
<br />
[color=#FFA500][size=medium]Now please answer the following questions individually, with no more than one paragraph. [b]Please do not write an essay.[/b][/size][/color]<br />
<br />
<br />
[color=#87CEEB]<br />
If we were to remove Obsidia, what would you want in it's place?<br />
<br />
Despite it's size, would you want a complete download of Obsidia in the event of it being removed?<br />
<br />
Given I'm actually asking all these questions, can you trust me to handle the situation as best I can, with everyone's best interests in mind? I have a dream that is Asyr and Darkspin is my stage. If I remain the director of this server, it will be my concern. Otherwise, I can focus my efforts on an entirely new server which will most likely replace Darkspin as you know it, to save costs, rather than start a new one elsewhere.<br />
[/color]<br />
<br />
<br />
[color=#FFA500][size=medium]Please copy the questions to your reply and answer them as requested. Keep it coherent and to the point.[/size][/color]<br />
<br />
<br />
[color=#FFD700][size=medium]And share any further comment below this line:<br />
==========================================[/size][/color]<br />
<br />
<br />
<br />
]]></description>
			<content:encoded><![CDATA[This thread is merely to peak my curiosity and to hopefully unshield myself from my snippets of ignorance regarding the world of Obsidia.<br />
<br />
To me, Obsidia is an enormous 4GB world on a an old i5 with 8GB RAM. We're lucky we run the entire server on an SSD (supremely faster than your standard harddrive). If it was the only world, it'd be fine. But it's not. You guys beg and beg for a dynamic server where you can do everything you want, and I've spawned hemorrhoids giving it to you as best I can.<br />
<br />
<br />
Anyway, without suggesting or revealing anything to complicate and veer off the topic of this thread, I'll ask you guys some questions.<br />
<br />
[color=#FFA500][size=medium]Please answer the following two groups of questions as no more than two paragraphs for each group. Keep it precise with only relevant detail, answering the questions as best you can. [b]Please do not write an essay.[/b][/size][/color]<br />
<br />
<br />
[color=#87CEEB]For you, what is Darkspin?<br />
What makes Darkspin what it is?<br />
What are your favourite qualities of Darkspin?[/color]<br />
<br />
<br />
[color=#87CEEB]What about Obsidia, do you love the most?<br />
What will you miss about it?<br />
Why would removing Obsidia be a problem?<br />
<br />
<br />
[b]Be completely honest:[/b]<br />
Why do you think I want Asyr to replace Obsidia as the primary world?<br />
What do you think of Asyr?<br />
What do you even KNOW about Asyr?[/color]<br />
<br />
<br />
[color=#FFA500][size=medium]Now please answer the following questions individually, with no more than one paragraph. [b]Please do not write an essay.[/b][/size][/color]<br />
<br />
<br />
[color=#87CEEB]<br />
If we were to remove Obsidia, what would you want in it's place?<br />
<br />
Despite it's size, would you want a complete download of Obsidia in the event of it being removed?<br />
<br />
Given I'm actually asking all these questions, can you trust me to handle the situation as best I can, with everyone's best interests in mind? I have a dream that is Asyr and Darkspin is my stage. If I remain the director of this server, it will be my concern. Otherwise, I can focus my efforts on an entirely new server which will most likely replace Darkspin as you know it, to save costs, rather than start a new one elsewhere.<br />
[/color]<br />
<br />
<br />
[color=#FFA500][size=medium]Please copy the questions to your reply and answer them as requested. Keep it coherent and to the point.[/size][/color]<br />
<br />
<br />
[color=#FFD700][size=medium]And share any further comment below this line:<br />
==========================================[/size][/color]<br />
<br />
<br />
<br />
]]></content:encoded>
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		<item>
			<title><![CDATA[Zahn's Re-Promotion to Admin]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=557</link>
			<pubDate>Sun, 26 May 2013 01:45:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=71">OMGBACONROFL</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=557</guid>
			<description><![CDATA[As many of you may be aware, Zahn was recently demoted from the position of Admin by the decision of ViperX out of respect for Darkspin. The one that now manages the server. Many of you  may have been told that Zahn was being extremely power-hungry and abusive of his power, most of which are completely false. <br />
<br />
There is a poll which lets you, [i][b]the community[/b][/i], decide if Zahn is to be promoted back to the rank of Admin. This poll will close after the period of two weeks.]]></description>
			<content:encoded><![CDATA[As many of you may be aware, Zahn was recently demoted from the position of Admin by the decision of ViperX out of respect for Darkspin. The one that now manages the server. Many of you  may have been told that Zahn was being extremely power-hungry and abusive of his power, most of which are completely false. <br />
<br />
There is a poll which lets you, [i][b]the community[/b][/i], decide if Zahn is to be promoted back to the rank of Admin. This poll will close after the period of two weeks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TOWNY]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=544</link>
			<pubDate>Mon, 20 May 2013 17:16:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=25">VlperX</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=544</guid>
			<description><![CDATA[I just removed Factions to install Towny as I've found it's a plugin much more suited to our Nations/Kingdoms concept.<br />
<br />
There are a massive variety of config settings I need to consider before we can properly start using this and anyone, with the money, can start their own town.<br />
<br />
<br />
So this is basically what you need to know..<br />
And all config settings I need to set for the economy part are highlighted in orange. Please share your thoughts on what they should be.<br />
I'll change the colour to green and state the decided value when it is... decided:<br />
<br />
<br />
Anyone with the money on hand can create a new town, but it'll be [color=#FFA500]expensive[/color].<br />
Towns are defined by Minecraft 16x16 chunks called 'blocks' in Towny. There is a limit to how many a town can claim.<br />
Each new resident/member of the town adds [color=#FFA500]this many blocks[/color] to the limit for the town to claim. Or the Mayor can purchase bonus blocks, despite the number of residents, for an added fee of [color=#FFA500]this hefty price[/color].<br />
<br />
A group of town Mayors can then discuss the possibility of starting a Nation. The chosen Nation Leader can then create it for [color=#FFA500]this stupendously enormous price[/color]. And then invite the other towns. The town the Nation Leader owns when they create the Nation, will become the capital and the Mayor of that town, the Nation Leader.<br />
<br />
Both Towns and Nations must pay an upkeep. If they fail to pay this, the Town/Faction is deleted. As far as I can tell, I've disabled Towny from making any block changes when this happens, so you won't literally lose your town, it will just no longer be a registered, protected town.<br />
[i]This will most likely be changed on Asyr to keep the landscapes clear of abandoned ugly arse towns.[/i]<br />
<br />
Towns must pay [color=#FFA500]this much[/color] in upkeep.<br />
Nations must pay [color=#FFA500]this much[/color] in upkeep.<br />
<br />
[b]All upkeeps are daily.[/b]<br />
<br />
To pay this upkeep, the town Mayor can tax it's residents and the Nation can tax it's Towns.<br />
I have the option to set a maximum tax of [color=#FFA500]this value[/color].<br />
<br />
Towns and Nations can create 'Outposts' for [color=#FFA500]this cost[/color]. I'm not entirely sure what they are exactly, or their implications, but their main feature is they can be claimed outside, and not adjacent to, the town. While all town blocks must be adjacent to one another.<br />
<br />
During war time, all Nations have the option to declare a neutrality which pretty much prevents them from being raped.<br />
I have the option to charge them an upkeep to maintain this neutrality.<br />
<br />
The neutrality upkeep will be [color=#FFA500]this price[/color].<br />
[i]Should this be expensive?[/i]<br />
<br />
When you do anything with the town/nation that costs money, it'll take it from the town/faction bank and not your personal account.<br />
You may deposit money from your personal account, into this bank. I (think) anyone in the town can deposit.. I'll make sure that's the case if possible. I haven't gone through all the permission nodes yet. In the config, I have the option to disable town/nation withdrawls individually. [color=#FFA500]Should I?[/color]<br />
<br />
<br />
That's just a few options for now..<br />
In the future, I'll create my own tutorial for Towny on Darkspin. For now, the videos on this page tell you most of what you need to know.<br />
<br />
The EssentialsChat format we were using is now gone in favour of TownyChat, which gives me many variables to chose from. I'll take some time perfecting how it looks and what is showed.<br />
<br />
Permissions (commands and whatnot) will be changed here and there until we're happy with them. I may even change the entire Permissions plugin because I've been told by the Towny devs, that PEX (our current one) doesn't play nice with Towny.. or apprently in general.<br />
<br />
Please be patient with all these changes.. we're getting prepared for Asyr so everything is perfect on release, without you dealing with these annoying changes at that time.<br />
<br />
[size=medium][color=#FF6347][font=Impact][i]Later that night...[/i][/font][/color][/size]<br />
OKAY<br />
<br />
I've done some more reading of the config and found out how levels work. Basically, I can do this:<br />
<br />
When a player creates a town, they are officially the Mayor of that town, but their title, and even the type of the town, can be set to automatically change when the residents gain number. The Mayor's title is in their chat prefix and the town title/type is most notably in the pop-up message as you enter the town.<br />
<br />
The default goes like this:<br />
[code]<br />
Town = Ruins<br />
Mayor = Spirit<br />
numResidents = 0<br />
<br />
Town = Settlement<br />
Mayor = Hermit<br />
numResidents = 1<br />
<br />
Town = Hamlet<br />
Mayor = Chief<br />
numResidents = 2<br />
<br />
Town = Village<br />
Mayor = Baron Von<br />
numResidents = 6<br />
<br />
Town = Town<br />
Mayor = Viscount<br />
numResidents = 10<br />
<br />
Town = Large Town<br />
Mayor = Count Von<br />
numResidents = 14<br />
<br />
Town = City<br />
Mayor = Earl<br />
numResidents = 20<br />
<br />
Town = Large City<br />
Mayor = Duke<br />
numResidents = 24<br />
<br />
Town = Metropolis<br />
Mayor = Lord<br />
numResidents = 28<br />
[/code]<br />
I can't be bothered filtering the default Nations.. you can work it out yourself:<br />
[code]<br />
# default Nation levels.<br />
  nation_level:<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' (Nation)'<br />
    kingPrefix: 'Leader '<br />
    townBlockLimitBonus: 10<br />
    namePrefix: 'Land of '<br />
    numResidents: 0<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' (Nation)'<br />
    kingPrefix: 'Count '<br />
    townBlockLimitBonus: 20<br />
    namePrefix: 'Federation of '<br />
    numResidents: 10<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' (Nation)'<br />
    kingPrefix: 'Duke '<br />
    townBlockLimitBonus: 40<br />
    namePrefix: 'Dominion of '<br />
    numResidents: 20<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' (Nation)'<br />
    kingPrefix: 'King '<br />
    townBlockLimitBonus: 60<br />
    namePrefix: 'Kingdom of '<br />
    numResidents: 30<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' Empire'<br />
    kingPrefix: 'Emperor '<br />
    townBlockLimitBonus: 100<br />
    namePrefix: 'The '<br />
    numResidents: 40<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' Realm'<br />
    kingPrefix: 'God Emperor '<br />
    townBlockLimitBonus: 140<br />
    namePrefix: 'The '<br />
    numResidents: 60<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
[/code]<br />
]]></description>
			<content:encoded><![CDATA[I just removed Factions to install Towny as I've found it's a plugin much more suited to our Nations/Kingdoms concept.<br />
<br />
There are a massive variety of config settings I need to consider before we can properly start using this and anyone, with the money, can start their own town.<br />
<br />
<br />
So this is basically what you need to know..<br />
And all config settings I need to set for the economy part are highlighted in orange. Please share your thoughts on what they should be.<br />
I'll change the colour to green and state the decided value when it is... decided:<br />
<br />
<br />
Anyone with the money on hand can create a new town, but it'll be [color=#FFA500]expensive[/color].<br />
Towns are defined by Minecraft 16x16 chunks called 'blocks' in Towny. There is a limit to how many a town can claim.<br />
Each new resident/member of the town adds [color=#FFA500]this many blocks[/color] to the limit for the town to claim. Or the Mayor can purchase bonus blocks, despite the number of residents, for an added fee of [color=#FFA500]this hefty price[/color].<br />
<br />
A group of town Mayors can then discuss the possibility of starting a Nation. The chosen Nation Leader can then create it for [color=#FFA500]this stupendously enormous price[/color]. And then invite the other towns. The town the Nation Leader owns when they create the Nation, will become the capital and the Mayor of that town, the Nation Leader.<br />
<br />
Both Towns and Nations must pay an upkeep. If they fail to pay this, the Town/Faction is deleted. As far as I can tell, I've disabled Towny from making any block changes when this happens, so you won't literally lose your town, it will just no longer be a registered, protected town.<br />
[i]This will most likely be changed on Asyr to keep the landscapes clear of abandoned ugly arse towns.[/i]<br />
<br />
Towns must pay [color=#FFA500]this much[/color] in upkeep.<br />
Nations must pay [color=#FFA500]this much[/color] in upkeep.<br />
<br />
[b]All upkeeps are daily.[/b]<br />
<br />
To pay this upkeep, the town Mayor can tax it's residents and the Nation can tax it's Towns.<br />
I have the option to set a maximum tax of [color=#FFA500]this value[/color].<br />
<br />
Towns and Nations can create 'Outposts' for [color=#FFA500]this cost[/color]. I'm not entirely sure what they are exactly, or their implications, but their main feature is they can be claimed outside, and not adjacent to, the town. While all town blocks must be adjacent to one another.<br />
<br />
During war time, all Nations have the option to declare a neutrality which pretty much prevents them from being raped.<br />
I have the option to charge them an upkeep to maintain this neutrality.<br />
<br />
The neutrality upkeep will be [color=#FFA500]this price[/color].<br />
[i]Should this be expensive?[/i]<br />
<br />
When you do anything with the town/nation that costs money, it'll take it from the town/faction bank and not your personal account.<br />
You may deposit money from your personal account, into this bank. I (think) anyone in the town can deposit.. I'll make sure that's the case if possible. I haven't gone through all the permission nodes yet. In the config, I have the option to disable town/nation withdrawls individually. [color=#FFA500]Should I?[/color]<br />
<br />
<br />
That's just a few options for now..<br />
In the future, I'll create my own tutorial for Towny on Darkspin. For now, the videos on this page tell you most of what you need to know.<br />
<br />
The EssentialsChat format we were using is now gone in favour of TownyChat, which gives me many variables to chose from. I'll take some time perfecting how it looks and what is showed.<br />
<br />
Permissions (commands and whatnot) will be changed here and there until we're happy with them. I may even change the entire Permissions plugin because I've been told by the Towny devs, that PEX (our current one) doesn't play nice with Towny.. or apprently in general.<br />
<br />
Please be patient with all these changes.. we're getting prepared for Asyr so everything is perfect on release, without you dealing with these annoying changes at that time.<br />
<br />
[size=medium][color=#FF6347][font=Impact][i]Later that night...[/i][/font][/color][/size]<br />
OKAY<br />
<br />
I've done some more reading of the config and found out how levels work. Basically, I can do this:<br />
<br />
When a player creates a town, they are officially the Mayor of that town, but their title, and even the type of the town, can be set to automatically change when the residents gain number. The Mayor's title is in their chat prefix and the town title/type is most notably in the pop-up message as you enter the town.<br />
<br />
The default goes like this:<br />
[code]<br />
Town = Ruins<br />
Mayor = Spirit<br />
numResidents = 0<br />
<br />
Town = Settlement<br />
Mayor = Hermit<br />
numResidents = 1<br />
<br />
Town = Hamlet<br />
Mayor = Chief<br />
numResidents = 2<br />
<br />
Town = Village<br />
Mayor = Baron Von<br />
numResidents = 6<br />
<br />
Town = Town<br />
Mayor = Viscount<br />
numResidents = 10<br />
<br />
Town = Large Town<br />
Mayor = Count Von<br />
numResidents = 14<br />
<br />
Town = City<br />
Mayor = Earl<br />
numResidents = 20<br />
<br />
Town = Large City<br />
Mayor = Duke<br />
numResidents = 24<br />
<br />
Town = Metropolis<br />
Mayor = Lord<br />
numResidents = 28<br />
[/code]<br />
I can't be bothered filtering the default Nations.. you can work it out yourself:<br />
[code]<br />
# default Nation levels.<br />
  nation_level:<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' (Nation)'<br />
    kingPrefix: 'Leader '<br />
    townBlockLimitBonus: 10<br />
    namePrefix: 'Land of '<br />
    numResidents: 0<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' (Nation)'<br />
    kingPrefix: 'Count '<br />
    townBlockLimitBonus: 20<br />
    namePrefix: 'Federation of '<br />
    numResidents: 10<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' (Nation)'<br />
    kingPrefix: 'Duke '<br />
    townBlockLimitBonus: 40<br />
    namePrefix: 'Dominion of '<br />
    numResidents: 20<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' (Nation)'<br />
    kingPrefix: 'King '<br />
    townBlockLimitBonus: 60<br />
    namePrefix: 'Kingdom of '<br />
    numResidents: 30<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' Empire'<br />
    kingPrefix: 'Emperor '<br />
    townBlockLimitBonus: 100<br />
    namePrefix: 'The '<br />
    numResidents: 40<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
  - capitalPostfix: ''<br />
    upkeepModifier: 1.0<br />
    namePostfix: ' Realm'<br />
    kingPrefix: 'God Emperor '<br />
    townBlockLimitBonus: 140<br />
    namePrefix: 'The '<br />
    numResidents: 60<br />
    capitalPrefix: ''<br />
    kingPostfix: ''<br />
[/code]<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Applying for Mayor fee]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=537</link>
			<pubDate>Thu, 16 May 2013 00:26:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=71">OMGBACONROFL</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=537</guid>
			<description><![CDATA[[i]'pazz_dog - 16-05-03:02 -- Why don't we charge a fee, say 10K to apply for mayor. then it's 50K extra if you succeed. That way people can't just keep applying.'[/i]<br />
<br />
What do you guys think? Vote in the poll.]]></description>
			<content:encoded><![CDATA[[i]'pazz_dog - 16-05-03:02 -- Why don't we charge a fee, say 10K to apply for mayor. then it's 50K extra if you succeed. That way people can't just keep applying.'[/i]<br />
<br />
What do you guys think? Vote in the poll.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Permission changes and a few plugins.]]></title>
			<link>https://forums.darkspin.com/showthread.php?tid=520</link>
			<pubDate>Wed, 01 May 2013 07:15:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.darkspin.com/member.php?action=profile&uid=198">Flaze</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.darkspin.com/showthread.php?tid=520</guid>
			<description><![CDATA[[size=large][color=#FF0000]I have been around for a while now. I see a few permissions that should get changed. Here's a list, feel free to add/discuss..[/color][/size]<br />
<br />
[color=#A9A9A9]Peanut[/color]<br />
[color=#32CD32][list]<br />
[*]The usage of /mail and commands by there.<br />
[*]Permissions to warp.<br />
[/list][/color]<br />
<br />
Another issue for the new peanuts is that they spawn in Obsidia or Etceteria(Don't remember which), and they can't find where to build. I suggest some /warp wild points, with a small secure area, in the middle of the wilderness. Else, if it exists, a plugin that will tp you to a random spot in the world.<br />
<br />
[color=#FF0000]Moderator[/color]<br />
<br />
I have a suggestion for this rank as well<br />
<br />
This one might provide a fix for the godmode war at the same time.<br />
I suggest adding an additional rank. Maybe [color=#00BFFF]Guardian[/color] or something. Will have the same commands as the current moderators. Basicly just normal players that are older than the rest. This should not really be considered a staff rank, maybe something in between.<br />
Make moderator a higher-ranked staff, with rollback, godmode, vanish, flymode maybe, freeze.]]></description>
			<content:encoded><![CDATA[[size=large][color=#FF0000]I have been around for a while now. I see a few permissions that should get changed. Here's a list, feel free to add/discuss..[/color][/size]<br />
<br />
[color=#A9A9A9]Peanut[/color]<br />
[color=#32CD32][list]<br />
[*]The usage of /mail and commands by there.<br />
[*]Permissions to warp.<br />
[/list][/color]<br />
<br />
Another issue for the new peanuts is that they spawn in Obsidia or Etceteria(Don't remember which), and they can't find where to build. I suggest some /warp wild points, with a small secure area, in the middle of the wilderness. Else, if it exists, a plugin that will tp you to a random spot in the world.<br />
<br />
[color=#FF0000]Moderator[/color]<br />
<br />
I have a suggestion for this rank as well<br />
<br />
This one might provide a fix for the godmode war at the same time.<br />
I suggest adding an additional rank. Maybe [color=#00BFFF]Guardian[/color] or something. Will have the same commands as the current moderators. Basicly just normal players that are older than the rest. This should not really be considered a staff rank, maybe something in between.<br />
Make moderator a higher-ranked staff, with rollback, godmode, vanish, flymode maybe, freeze.]]></content:encoded>
		</item>
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