About Asyr. From ze man who made it.
Post: #1
[color=#1E90FF][size=medium]About Asyr. From ze man who made it. Let me tell you a story of how it started and what it is to become since 1.3.1

At first it started as an idea to make a Faction world, simple enough. So i got to work with making it and produced this.

[Image: ]

Pretty good right?
Nah, it needed improvements and we decided to include factions as a part of the main world. So after some prolonged discussion i came to producing this as the new main world.[/size][/color]

[Image: ]

3D view of the map here if you want it
[color=#FFA500]Warning: 43.1MB download.[/color]

[color=#1E90FF][size=medium]It looks pretty good right? got some nice variety in terrain, and if only you could see the cave system, as it looks completely fantastic.

However there were some drawbacks to it after 1.3 came out.
Firstly, Emeralds, temples, villages and other nice finds would not generate.
Secondly, due to the way the map is made, there could never be overhanging natural terrain above ground, which many of us love.
Thirdly, the terrain is perhaps too consistent for what most players are used to.
Fourthly, the world was limited.

So, after some more discussion i came to start working on another Asyr, one where temples, emeralds etc. could generate.

[Image: ]
Note: Above image will be changed as i make changes to the world.


By doing some testing i found it is possible to include both natural generated terrain and custom generated terrain (the natural terrain would fill in the gaps between the custom terrain). The great part about this system, is it means it is possible for me to add more custom terrain to the world after it has been uploaded to Darkspin and people are playing on it. Which would be as simple as filling in one of the gaps on the generation you see above, generate that segment and merge it with the current world.

However, since generating new terrain after the world is already out is a little tedious, from what you see there in the above image there's not that much custom terrain. So i question.

[color=#FF0000]Does anybody have any suggestions for terrain types i could add before i finish this world?[/color]
More specifically the terrain the two primary neutral faction cities would be based within.[/size][/color]

[color=#FFA500][size=medium]Would also be nice if all Asyr directed discussions could be based in this thread.[/size][/color]


Also here's that snow image.

Here's the image of the void wall.
Here's the image of the terrain for the good faction.


[size=xx-large]---------------------------------------------------------------ADDITIONAL STATEMENT
---------------------------------------------------------------[/size]
[size=medium][color=#1E90FF]Gentlemen. Another modification i have made is that in certain areas of Asyr the ore concentration will be MUCH higher. As seen below. (X's representing the ore of their respective colour)
[Image: ]
Now i'm sure you must think this is rather a fantastic discovery for you to find, should you come across it.

But what's the catch?
The answer.
[Image: ]
Why, an increased concentration of lava of course!
Have fun digging out those ores amongst burning hot lava, be sure to bring a bucket.[/color][/size]

Of course, this only affects areas with custom terrain unfortunately :I
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Post: #2
A subject I was most interesting in, brought up by Min and Major was Artisans leading the factions. First of all, I know we're not to be spawning crap, and have been warned time and time again. I'm mainly interesting in if us artisans will individually be leading each factions, like one or two lead the good faction, same for others. That is the way I'd rather have it, but I want to know what you guys thought.[hr]
Oh, and Scy wants you to get your ass back on here.
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Post: #3

I'm not so sure on whether or not Artisans will still be the leaders of the factions, there's still some more work to do on the faction side of things. May uncertainties still exist.
Btw, the world won't take me long at all to finish, so if you have any terrain suggestions make them soon.
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Post: #4
Fjords

Also oceans

Other than those, keep it the same, goddammit. It looked beautiful the other way. Admittedly, I would prefer to have player made villages as we repopulate the world. Maybe give Testificates a 45% chance of spawning in the wild as wandering merchants? [hr]
on another note

no

fucking

admin shop

this time,

KAY? [hr]
And like I said before, Asyr's geography [i]really[/i] fits with a Nordic cosmological theme.

[Size=large]BUT OF COURSE YOU ZARKING CHANGED THE POSITIONS OF THE EVIL AND GOOD FACTIONS. Yer damn lucky that the Neutral Faction still fits as being Midgard.[/size]

On another note, what sort of plugins do we need? I'll find em, no matter what. And I'll make sure they're compatible.

[hr]
Also, area around the Evil Faction should be a desert of sand with rivers of lava.

[hr]
mountains on the edge of the world.

[Size=xx-large]ACTUALLY JUST KEEP IT THE ZARKING SAME.[/size][hr]
Seriously

Remove the chunks in the old map that you want 1.3 shit to spawn in, and just generate 1.3 terrain in them. Please. It's been two or three MONTHS since Asyr was announced.

“What passes for hip cynical transcendence of sentiment is really some kind of fear of being really human, since to be really human [...] is probably to be unavoidably sentimental and naïve and goo-prone and generally pathetic.” --David Foster Wallace, [i]Infinite Jest[/i]
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Post: #5
The reason i moved the factions is so the spawn roads could continue all the way to them.
Also there will be an admin shop, but only with gold, iron, diamond and the unobtainable items.
That is all.
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Post: #6
>gold iron and diamond
NOOOO. FACTION SURVIVAL. NOT FACTION BUY ERRATHING. RAEG.

*insert deep quote/completely original joke here*

[Image: ]
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Post: #7
^
I want a player-based economy. And BOSEconomy.

“What passes for hip cynical transcendence of sentiment is really some kind of fear of being really human, since to be really human [...] is probably to be unavoidably sentimental and naïve and goo-prone and generally pathetic.” --David Foster Wallace, [i]Infinite Jest[/i]
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Post: #8
looks good so far

[Image: ]
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Post: #9
So you guys think the only things that should be a part of an admin shop are the obtainable items?

Also, the world needs to be MC generated where possible, so i'm not going to generate an ocean when MC will do that anyway.

Btw another reason to be added to why this world is being redone. It wasn't symmetrical :D

[color=#FFA500]Also imma go make some changes to that WIP image.[/color] K done. Added image of snow to bottom of post.
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Post: #10
Made some more changes to the world image.
Anyone have some ideas on what to do with the snow island?
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