Post: #10
03-05-201404:45 PM
Eh, I just don't think it would add much here; I rely on Tinker's Construct for tools/weapons, and armor past diamond is always ridiculously overpowered. There's some utility-type objects in TC, but whenever a major tech mod is thrown into the mix, the game becomes about progressing through that mod rather than anything else. Ars Magica 2 will already take too much of the focus, I think, but the spellcrafting system brings enough to the table that I don't mind.
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