Post: #10
09-05-201309:57 AM
As I promised, here are the coordinates.
/warp Mountains (Mirror's Edge, Faceupshut) Pretty open town, cheap to build in, with most roads made of cobble X:765 Y:103 Z:-493
/warp Cactusville (Isn't regioned) Completely open, still moderated, but unregioned, and doesn't *officially* have a mayor. Plenty of open food supplies, meant as a starting zone X:512 Y:69 Z:-264
/warp Nimbus (BinoAl's cloud town, regioned) Cloudy aesthetic, has a community chestshop area and a fireworks store. Admission is pretty open, and I'm only going to charge for plots if we get built up a bit further X:353 Y:137 Z: -1196
/warp Brightwood (Pwnzr's / Mine) Relatively new town. Plots cost money, but they are rather cheap. Also has individual plot regions X: 135 Y:72 Z:3
/warp TreetopFlats (Jojo) One of the older towns, with a wood/jungle aesthetic. Built in the air, so no dealing with crappy terrain X:2763 Y:97 Z:4830
There ya go.
/warp Mountains (Mirror's Edge, Faceupshut) Pretty open town, cheap to build in, with most roads made of cobble X:765 Y:103 Z:-493
/warp Cactusville (Isn't regioned) Completely open, still moderated, but unregioned, and doesn't *officially* have a mayor. Plenty of open food supplies, meant as a starting zone X:512 Y:69 Z:-264
/warp Nimbus (BinoAl's cloud town, regioned) Cloudy aesthetic, has a community chestshop area and a fireworks store. Admission is pretty open, and I'm only going to charge for plots if we get built up a bit further X:353 Y:137 Z: -1196
/warp Brightwood (Pwnzr's / Mine) Relatively new town. Plots cost money, but they are rather cheap. Also has individual plot regions X: 135 Y:72 Z:3
/warp TreetopFlats (Jojo) One of the older towns, with a wood/jungle aesthetic. Built in the air, so no dealing with crappy terrain X:2763 Y:97 Z:4830
There ya go.
[size=x-large]BECAUSE IT GOT HIT BY [color=#1E90FF]A MOTHERFUCKING BLUE SHELL[/color][/size]
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