Creating Etceteria Circle Plots
Post: #1
Ahoy!

I'm very happy to announce that I'm nearly ready to release Etceteria and move the spawn there. As pretty much all staff know now, I've decided to make things harder by using circle plots! Here, I will give you the step-by-step tutorial on how to do it, and specifically how exactly I want it done in Etceteria.


You should all be well familiar with the cuboid selection, but this is not the time for the simplicity you're used to! WorldEdit also has [font=Courier]POLY[/font], [font=Courier]CYL[/font], [font=Courier]SPHERE[/font], and [font=Courier]ELLIPSOID [/font]selections. Unfortunately, WorldGuard will only define regions with [font=Courier]CUBOID [/font]and [font=Courier]POLY [/font]selections. The devs plan to support the rest later down the track.

[color=#FFA500][size=medium]STEP 1:[/size][/color]
[color=#32CD32][b][size=small]Selection[/size][/b][/color]

[color=#FF4500][font=Courier]//sel poly[/font][/color]

Below is an example of how you should mark your selection points.
The DIAMONDBLOCK is LEFT-CLICK and the GOLDBLOCKs are all RIGHT-CLICK.
Make sure you follow this image exactly and be very careful not to accidentally click any other block because you'll have to start over.

[Image: ]

Once you have done that,
[color=#FFA500][size=medium]STEP 2:[/size][/color]
[color=#32CD32][size=small]Expand[/size][/color]

[color=#FF4500][font=Courier]//expand 22 down[/font][/color] [i](don't //expand vert because there's a mine below)[/i]
[color=#FF4500][font=Courier]//expand 191 up[/font][/color] [i](must be at least 191 to reach 256)[/i]

[color=#FFA500][size=medium]STEP 3:[/size][/color]
[color=#32CD32][size=small]Define Region[/size][/color]

[color=#FF4500][font=Courier]/region define etc_circle_[b]#[/b] <player>[/font][/color]

[font=Courier][color=#FF4500]#[/color][/font] is the number on the sign at the plot.
Not all the plots have regions set up yet, so if you have some time, it'd be nice if you guys could go around and do this. Just ignore [font=Courier]<player>[/font].

[color=#FFA500][size=medium]STEP 4:[/size][/color]
[color=#32CD32][size=small]Child/Parent[/size][/color]
If you don't do this, members of the region won't be able to build.

[font=Courier][color=#FF4500]/region setparent etc_circle_# etc[/color][/font]

[font=Courier]etc [/font]is the massive region covering spawn.

[color=#FFA500][size=medium]STEP 5:[/size][/color]
[color=#32CD32][size=small]Finished[/size][/color]

[color=#FF4500][font=Courier]//sel cuboid[/font][/color]

If you don't do this, you won't be able to make cuboid selections again. It's easy to forget.
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Post: #2
wish i could be on, by the way the spawn looks awesome!

[Image: ]
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Post: #3
Oki, Viper ^^
Seems rather simple, and will open up more options for cool and creative builds :D
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